Saturday, March 23, 2013
Suck It Up And Die!
Like most teens, Morning McCobb has hopes and ambitions that are counterbalanced by his insecurities and an inability to adequately communicate his feelings. He also has this whole vampire thing going on. Being a vampire probably wouldn’t be so bad, but Morning has the added responsibility of being the reluctant poster boy for the Vampire Pride movement. See, Morning was outed as a vampire, which has led to major changes in the world. There are new prejudices, organizations seeking to secure civil liberties for vampires (the International Vampire League), organizations which oppose the vampire movement at every turn (the Mortals Only Party), and…of course….vampire reality television. Morning would rather have nothing to do with any of it; he’s focused on achieving his dream of becoming a firefighter and spending as much time with his constantly-on-the-go filmmaker girlfriend as inhumanly possible. He has neither the time, nor the desire, for further complications.
Tough luck. Trouble is coming his way in the form of an angry Congresswoman and the return of an old nemesis who has learned that working the system can be more effective method of stalking one’s prey than the tired ways of Bela Lugosi and his ilk.
I was reluctant to read this one for a couple of reasons. First off, it’s a sequel. Having not read the first book, I was afraid I’d be lost or missing out on things previously established. Secondly, I’ve not taken much interest in the wave of vampires that ‘s flooded the shores of popular culture. I read a chapter of one of the Twilight books, shook my head at the prose, and quickly set it down. I’ve watched a couple of episodes of True Blood and felt that it was just all over the place, haphazardly seeking to cram every myth and legend available into a single storyline. The first problem was easily remedied as author Brian Meehl does a fantastic job of filling readers in on what has gone before, while simultaneously moving the current plot forward. The second problem was alleviated by the tone of the book. While the story covers several serious and topical subjects, it remains lighthearted and cleverly utilizes wordplay to bring charm to even the darkest of moments. It’s this, the subversiveness of these seemingly flippant one-liners and word manipulations that make this a book worth your time, especially if you’ve an aspirations to become a writer yourself. Meehl is writing about vampires here, yes, but he’s also writing about much, much more. You can learn a lot about structure and form in a classroom, but you have to actually see the tricks sentences are capable of in order to truly spark your ambition and imagination. Meehl knows several tricks, and Suck It Up and Die is his three-ring circus.
Suck It Up and Die is written by Brian Meehl, published by Delacorte Press, and can be purchased here: http://www.randomhouse.com/kids/catalog/results.pperl?keyword=Suck+It+Up+And+Die&submit.x=0&submit.y=0&submit=submit
Reviewed by T-Shirt Joe
Friday, March 22, 2013
Marvel Comics The Untold Story
If you’re one of those comic readers who feels that the talent behind the book is more important than the villain Spider-Man is fighting each month, then this book should be of particular interest to you. It’s the story of the business side of Marvel Comics, and it’s not a pleasant one. A story where the ‘bad guys’ play for keeps, and where the ‘good guys’ rarely win.
Author Sean Howe devotes a large portion of this book to exposing a side of Stan Lee that many ‘True Believers’ may not be familiar with, the Stan Lee who was more at home talking about comics in university lecture halls than actually writing them, the Stan Lee who wanted to distance himself from comics unless it was a means of getting his foot in the door with Hollywood, the Stan Lee who hasn’t read a Marvel comic in decades, Stan Lee the flim-flam man.
This may all be true, but what the book doesn’t tell you is that Marvel Comics may not have become such a break-out success without Lee’s carnival barker antics. Marvel needed personality, it needed someone to cry out to the world that these comics were the greatest thing around and you were really missing out if you weren’t reading them. While all the rest of Lee’s contributions to Marvel may be in question, his skill at selling the product to the consumer is not.
The book chronicles the legal battles of creators such as Steve Gerber (Howard the Duck), Marv Wolfman (Blade), Steve Ditko (Spider-Man), and, of course, Jack Kirby (the core Marvel characters) against Marvel. We’re shown Marvel’s method of cleaning house whenever a new regime of management took control of the company. Howe gives us the play-by-play as Marvel grooms a roster of superstar artists, only to have them give the company the collective finger and leave to start their own publishing house. We see how creators struck back at editors by hiding criticisms within the narratives of their books. We learn why particular storylines, such the infamous “Clone Saga” which ran through the Spider-Man titles, had such peculiar and unsatisfying conclusions. Readers are introduced to a revolving door of editors-in-chief and are given a glimpse of what they managed to accomplish and destroy during their time at the wheel. Howe gives us all that, and so much more.
This book may just make you hate Marvel Comics, but it’s a book that everyone who loves comics should read.
Marvel Comics: The Untold Story is written by Sean Howe, published by Harper Collins, and can be purchased here: http://www.harpercollins.com/books/Marvel-Comics-Sean-Howe?isbn=9780061992100&HCHP=TB_Marvel+Comics
Reviewed by T-Shirt Joe
Wednesday, March 20, 2013
Roots of the Swamp Thing!
Swamp Thing has achieved nowhere near the popularity of his comic book bretheren. He’s been pushed to the shadows. That’s too bad, because he may be the most compelling character that the comic field has to offer. Like Ben Grimm, he’s a man trapped in the body of a monster. Unlike Mr. Grimm, this ‘monster’ doesn’t have the support of a surragate family. This tradepaperback presents readers with the very first appearance of Swamp Thing as a stand-alone story in House of Mystery, then takes us through his adventures in his own self-titled series. Through the course of the series we see Swamp Thing face off against a werewolf, a Frankenstien inspired ‘Patchwork Man’, a witch, a Lovecraftian nightmare, and the Batman.
These stories stand the test of time due in strong part to the art of Berni Wrightson, whose work improves from issue to issue. One of the big problems, however, is the character if Matthew Cable. He meets the Hollands once, fails to protect them from being assassinated, then spend the rest of the series proclaiming that they were his best friends. Throughout the series he also claims to be an agent of the CIA, the FBI, and whatever other government organization you could think of. Whichever one it is, he must have quite a bit of clout as his pusuit of the Swamp Thing takes him from the Louisianna bayous to he Swiss Alps.
This trade is great because we get to see berni Wrightson’s progression as an artist. He truly does get better from issue to issue. Also prenented in this trade are three never-before-reprinted stories drawn by Nestor Redondo. These stories are quite different from the others presented in this trade as writer Len Wein seems to have been going for more of a continuing narrative, but they are no less effective. Redondo is given a number of grotesque creatues to draw and does not disappoint.
Fans of DC’s new incarnation of Swamp Thing should pick this one up to see where it all began.
Roots of the Swamp Thing is published by DC Comis, written by Len Wein, with art by Berni Wrightston and Nestor Redondo.
Reviewed by T-Shirt Joe
For more of my reviews go to AlienBee.net
Sunday, March 17, 2013
The Bloody Crown of Conan
Robert E. Howard is a writer who’s work I frequently come back to. His short stories and novellas hold as much excitement for me now as they did when I first read them at the age of twelve. I travel a lot, and listen to many an audio-book while on the road, so I was more than happy to see an audio collection of Conan stories available for purchase.
The stories are read by Todd McLaren, and it must have been a daunting task for him. Every fan of the Conan stories has a distinct idea of what he should sound like. We were all somewhat forgiving of Arnold making Conan sound like a bit like a special-education student, because we were finally seeing him come to the screen, but this is the real deal, the stuff written by his creator. Sure enough, the first time McLaren read a line of Conan’s dialogue I thought, “That’s not Conan’s voice.” It’s a minor complaint, and one only I and other fellow Conan fanatics would make. After a while, however, I became so caught up in Howard’s prose, his tremendous descriptions of combat, and the intrigues of the Hyborian Age, that it eventually became Conan’s voice I was hearing. McLaren did his job, and did it well.
The collection contains three of the longer Conan works:
The People of the Black Circle: A personal favorite in which Conan becomes caught in the machinations of a wizard in love, a vengeful queen, and some very angry hillmen.
The Hour of the Dragon: A full length novel in which Conan, King of Aquilonia, loses his throne through the seemingly limitless power of the wizard Xaltotun. His only hope of defeating the wizard lies in acquiring an ancient relic known as the Heart of Ahriman.
A Witch Shall Be Born: A witch replaces her twin sister as Queen of the kingdom. Her first act? Crucify Conan, the captain of the Queen’s Guard. While this certainly isn’t the best of the Conan stories, that scene of crucifixion is truly memorable, and elements of it were used in the Conan the Barbarian film.
Also included are two drafts of an untitled and unfinished story that features a brief appearance of Conan. The last disc contains an essay, HYBORIAN GENESIS PART II: Notes on the Creation of the Conan Stories which will be of great interest to Howard enthusiasts.
The Bloody Crown of Conan audiobook is produced by Tantor Audio (www.tantor.com), written by Robert E. Howard, and read by Todd McLaren
T Shirt Joe
Saturday, March 16, 2013
American Vampire
Scott Snyder continues to explore and expand the vampire mythology established in the first volume of this series with two tales of greed and bloodlust.
The first story, Devil In The Sand, is set in Las Vegas of 1936. The investors of Boulder Dam (a comic book stand-in for the Hoover Dam) are being murdered one by one. It’s not too hard to figure out who, or what, the culprit may be for us readers, as the book is titled American Vampire, but for the story’s protagonist, police chief Cash McCogan, the existence of these blood-suckers will prove to be quite the revelation. He’ll be learning a thing or two about his own family and upbringing along the way. While this story features characters and elements from the Volume One, it’s not necessary to have read that arc to enjoy it. Everything you need to know is here.
The second story, The Way Out, is a different matter. This one continues the story of Pearl and Henry. We’re brought up to speed on what they’ve been doing since leaving Hollywood. They’re trying to put the past to rest, but it just won’t stay dead. Without having read the first volume you may not have enough background to care about the characters in this one. The solution? Go buy Volume One. It’s worth it.
The art, heavy on the inks for a darker tone, is perfect for a story dealing with vampires. The action scenes are superbly paced by Rafael Albuquerque’s layouts. I do, however, find the lines Albuquerque uses to define shading on noses a bit distracting. I looked at every nose in every panel, and this certainly disrupted the flow of the story for me. Mateus Santolouco’s art in the second story reminds me of the early work of Mark Texiera. He knows how to convey emotion on a characters face and his vampires truly look menacing.
While this volume doesn’t match its predecessor in terms of suspense, there’s still enough here to keep you turning the pages.
American Vampire Vol. 2 is published by DC Comics, written by Scott Snyder, with art by Rafael Albuquerque and Mateus Santoluco
T-Shirt Joe
For more of my reviews go to AlienBee.net
Thursday, March 14, 2013
Near Death
Markham is a killer for hire. His most recent contract didn’t go quite as planned, and he’s suffering from a gunshot wound. Luckily, like all hitmen, he has a girlfriend who just happens to be a veterinarian with all the skills and implements needed to see to his wounds. He dies for a while, though, and sees a vision of hell in which all his previous victims reside. He comes to, and resolves to save a life for every life he’s taken. Action ensues.
The set-up is simple, and there’s potential for some great stories involving his quest for redemption. What we get instead are some formulaic and easily resolved conflicts. Personally, I’m not sold on Markham’s quick decision to turn over a new leaf. His hell, the brief look we get of it, didn’t really look too bad. Sure there are these depressed looking souls wandering around, but other than that, it looks like a fairly pleasant place.
This book needs to spend some time on characterization as I didn’t really care whether Markham lived or died through his adventures. Also, he’s taking more lives than he’s saving, so I’m not sure how that’ll work out with his ‘balancing the scales’ agenda in the long run.
The high point of the book is the art. Simone Guglielmini’s work adds tone and atmosphere, and the action is conveyed well.
Near Death is published by Image Comics, written by Jay Faerber, with art by Simone Guglielmini.
Reviewed by T-Shirt Joe
For more of my reviews go to AlienBee.net
Tuesday, March 12, 2013
Spider Man/Red Sonja
I’m not a big fan of film remakes. I’m even less a fan of comic book remakes. How many times have we seen the Spider-Man or Batman origins retold? This is a remake of a different sort. In issue #79 of Marvel Team-Up (1979), the title that paired Spidey with a different member of the Marvel Universe each month, an amulet on display at the museum releases Kulan Gath, an evil wizard. Spidey shows up to take him down, followed by a pesky Mary Jane Watson. When Spidey is on the ropes, Mary Jane picks up a sword which then transforms her into Red Sonja. They beat Kulan Gath and a victorious Peter Parker throws the amulet into the Atlantic because he can’t fly to the Sun and throw things there the way Superman does.
Years later, writer Chris Claremont brought the amulet and Kulan Gath back in a terrific two-parter in the pages of The Uncanny X-Men. Gath is much more powerful this time around and has woven a spell that is transforming the city and everything in it, including the X-Men and the Avengers, into a medieval world. Spider-Man is tortured, the X-Men and the Avengers fight as they always seem to do, and eventually everything is returned to normal.
2008’s Spider-Man/Red Sonja is nothing more than a reimagining, retelling, or whatever silly term you want to use that basically means the same thing as REMAKE of those two previous Kulan Gath stories. The mysterious amulet, which was surely touched by several hands while in transport and while being set up for display, is touched, thus releasing Kulan Gath. He does his magic thing and New York turns into the set of The Sword and the Sorcerer. Mary Jane turns into Red Sonja. She and Spidey fight…a lot. This one features neither X-Men nor Avengers, but you do get to see Tolkien versions of several Spidey villains. Featured prominently, of course, is Venom. Always on the lookout for a more powerful body, Kulan Gath manages to remove the alien symbiote from Eddie Brock to become…get this…KULAN VENOM.
There’s not much here to recommend…unless you’re a fan of splash pages. There’s a whole lot of splash pages.
Spider-Man/Red Sonja is published by Marvel Entertainment, written by Michael Avon Oeming, with art by Mel Rubi.
Reviewed by T-Shirt Joe
For more of my reviews go to Alienbee.net
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